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Rampage Rally Challenge
My submission to the month-long 3D community challenge
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My Shader Workshop
I hosted a pbr and stylized shader workshop for our local chapter of SIGGRAPH
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CPU Rasterizer
C++ rasterizer with Lambert shading, distance fog, 16x anti-aliasing, and shadow mapping
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Walkman TPS-L2
Reimagining the Sony Walkman TPS-L2 as a stylized render
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Prism
A game by Kevin, Bryan, Zach, and Charlie, made in 1 week for Unlikely Collaborators Game Jam
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Descent: Snowboard Game
An endless, zen snowboard run down a procedurally-generated mountain.