Descent: Snowboard Game
Published on 2024-10-22 9:41 by Zachary Leong
Overview
- Carve left and right to avoid obstacles
- Build speed on downhills and gain airtime by crouching and jumping
- Spin in midair by holding a direction to trick
- Gain more points for flashier tricks
Terrain Generation
- Procedural
- Perlin noise
- Chunking
- Threading
- Inspired by Sebastian Lague
- Object Scattering
- Vertices assigned probability based on probability map
- Layered noise for controlled cluster scattering
- Object pooling for performance
Written by Zachary Leong
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